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Sat, Jun 5

jujurat added a project to T2145: Texture assignment issue with WW2_Wall_Stone_w.p3d: Objects.
Sat, Jun 5, 3:26 AM · Objects, Terrains - WW2

Sat, May 29

jujurat triaged T2145: Texture assignment issue with WW2_Wall_Stone_w.p3d as High priority.
Sat, May 29, 5:59 PM · Objects, Terrains - WW2

Fri, May 28

jujurat created T2145: Texture assignment issue with WW2_Wall_Stone_w.p3d.
Fri, May 28, 2:25 AM · Objects, Terrains - WW2

May 17 2021

jujurat added a comment to T2140: Allow the disabling of open bolt simulation on firearms..

Just as a bit of a temporary work around, you can set variables in the init of players if you wish for them to have disabled open bolt simulation.

May 17 2021, 3:13 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons

May 14 2021

PierreMGI added a comment to T2144: Unable to make AI gunner onboard IFA3 tanks to fire HE shells against infantry. .

Answer is 4. Full AI tank.
Played tank (any player / any seat) is not on my purpose.

May 14 2021, 8:47 PM

May 12 2021

kju4711 added a comment to T2144: Unable to make AI gunner onboard IFA3 tanks to fire HE shells against infantry. .

@PierreMGI can you please be more specific what you are about:

  1. Make AI gunner under player tank commander fire HE via SQF?
  2. Make AI gunner under player leader fire HE via SQF?
  3. Make AI gunner under player tank commander fire HE automatically?
  4. Make AI gunner under AI commander/leader fire HE via SQF?
  5. Make AI gunner under AI commander/leader fire HE automatically?
May 12 2021, 5:57 PM

May 4 2021

PierreMGI added a comment to T2144: Unable to make AI gunner onboard IFA3 tanks to fire HE shells against infantry. .

Hi,
Thanks for that. I didn't find the way to make the AI gunner fire with HE shells. The muzzle is OK : MODE_AI_HE... Just missing the will to expense a HE shell.... even if there is no more ammo in MG:
tank1 removeMagazinesTurret ["LIB_150rnd_MG34",[0]];

May 4 2021, 5:05 AM

May 3 2021

kju4711 added a comment to T2144: Unable to make AI gunner onboard IFA3 tanks to fire HE shells against infantry. .

@PierreMGI we use an extra muzzle system for HE to allow AI to switch itself when it sees it useful to use HE against infantry or unarmored cars/trucks

May 3 2021, 10:39 AM

Apr 26 2021

PierreMGI renamed T2144: Unable to make AI gunner onboard IFA3 tanks to fire HE shells against infantry. from Unable to make AI gunner onboard IFA tanks to fire HE shells against infantry. to Unable to make AI gunner onboard IFA3 tanks to fire HE shells against infantry. .
Apr 26 2021, 2:09 AM
PierreMGI created T2144: Unable to make AI gunner onboard IFA3 tanks to fire HE shells against infantry. .
Apr 26 2021, 1:57 AM

Apr 23 2021

kju4711 triaged T2143: a2_stodola_old_open texture mapping bugged as High priority.
Apr 23 2021, 6:43 AM · PM - Next Update, Type: Texture, Objects

Feb 2 2021

kju4711 closed T1642: Add links to main menu as Resolved.
Feb 2 2021, 5:06 PM · Type: Config, Type: Scripting, Feature
kju4711 moved T1969: Revise radio protocol definitions from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Config, Feature
kju4711 moved T1968: Script optimization from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Planning, Feature, Type: Scripting
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature
kju4711 moved T1989: Integrate or replicate CBA keybinds system from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Type: Scripting, Type: Config, Feature
kju4711 moved T2037: Custom chat system from Backlog to DOING on the Feature board.
Feb 2 2021, 5:04 PM · Type: User Interface, Type: Scripting, Feature
kju4711 moved T2109: Vehicle testing mission improvements from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Feature, Type: Scripting, Type: Mission
kju4711 moved T2114: Resize ammo display based on number available ammo types from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · Type: Scripting, Type: User Interface, Feature
kju4711 moved T2115: Optimize vehicle ammo display from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · PM - Next Update, Type: Scripting, Feature
kju4711 moved T2140: Allow the disabling of open bolt simulation on firearms. from Backlog to TODO on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
kju4711 moved T1707: [Summary] Custom waypoints - in Eden and for ZEUS from TODO to DOING on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Type: Config, Type: Scripting, Feature
kju4711 placed T1792: Custom spectator / observer mode up for grabs.
Feb 2 2021, 5:02 PM · Type: Scripting, Type: Config, Feature
kju4711 removed a project from T2003: M3 scout backward driving: AI.
Feb 2 2021, 5:01 PM · Type: Model, Type: Config, Assets - Vehicles
kju4711 removed a project from T2100: AI vehicles attempt to drive through "Land_WW2_Dom_Pl_Big_Destroyed": AI.
Feb 2 2021, 5:01 PM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 closed T530: Compatibility with FoW as Resolved.
Feb 2 2021, 4:58 PM · PM - Planning
kju4711 moved T533: Improvement of vegetation from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · Type: Model, PM - Planning
kju4711 moved T1267: Terrain upgrade from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · Type: Texture, Type: Terrain, PM - Planning
kju4711 moved T1341: More custom translations from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · PM - Planning, Type: User Interface, Type: Config
kju4711 moved T528: Enhance presentation of playable content from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Scripting, PM - Planning
kju4711 moved T527: Enhance gameplay of MP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T526: Enhance gameplay of SP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T525: Enhance gameplay of campaigns from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning

Feb 1 2021

kerckasha closed T2018: Get out anim without any jump possible? (for static weapons for example) as Resolved.
Feb 1 2021, 12:29 PM · PM - Next Update, Type: Config, Type: Animation, Feature
kerckasha added a comment to T1662: Maxim gun seems to lack tracer ammo, or (almost ?) not visible in gunner view.

this is a problem in vanilla too depending on the tracer colour it'd probably need an rvmat tweak

Feb 1 2021, 11:31 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha added a comment to T1058: check HE script (damage, shreds, radius).

this needs to be tested if its still relevant as its very old

Feb 1 2021, 3:56 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T1238: Flare guns as Resolved.

They seem pretty good during the day since I made tweaks to them

Feb 1 2021, 3:55 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T1982: Improve glider towing design as Resolved.

Fixed this late last year

Feb 1 2021, 3:50 AM · PM - Next Update, Type: Scripting, Feature
kerckasha closed T1990: PIAT blast radius seems massive with ACE active as Resolved.

Was fixed in compat

Feb 1 2021, 3:49 AM · PM - Next Update, ACE compatibility, Type: Scripting, Type: Config, Assets - Weapons
kerckasha closed T392: All tanks - need realistic armour and shell penetration values as Resolved.

Think i can safely close this one now

Feb 1 2021, 3:48 AM · Assets - Vehicles
kerckasha closed T1794: disappearing mortar ammo in box with ACE as Resolved.
Feb 1 2021, 3:48 AM · PM - Next Update, Type: Config, ACE compatibility, Assets - Weapons
kerckasha closed T1672: M2 60mm Mortar, Maximum Elevation only works when looking slightly left as Resolved.

Resolved with the ace mortar overhaul

Feb 1 2021, 3:48 AM · PM - Next Update, ACE compatibility, Assets - Weapons
kerckasha closed T1793: unwanted mortar rotation LIB_M2_60_ACE LIB_GrWr34_ACE with ACE manual reloading as Resolved.

Believe this is resolved since the ace mortar overhaul

Feb 1 2021, 3:47 AM · PM - Next Update, Type: Scripting, Type: Config, ACE compatibility, Assets - Weapons
kerckasha closed T1949: Cromwell - wrong ammo... its T45 and M42A1 as Resolved.

Got fixed - the HVAP was replaced with smoke

Feb 1 2021, 3:47 AM · Type: Config, Assets - Vehicles
kerckasha closed T1951: No.82 and No.77 sometimes explode in your hand instantly once you've thrown them as Resolved.

Seems to be fixed since switching simulation

Feb 1 2021, 3:46 AM · Type: Config, Assets - Weapons
kerckasha closed T1978: all mortars - no reload delay when changing "mag" as Resolved.

Fixed

Feb 1 2021, 3:46 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T2042: Mortars have a truck editor/2d map icon as Resolved.

Was fixed awhile back

Feb 1 2021, 3:44 AM · Assets - Weapons, PM - Next Update, Type: Config

Jan 30 2021

kju4711 renamed T2142: XXX from app store充值 to XXX.
Jan 30 2021, 2:39 AM

Jan 25 2021

kuyouka created T2142: XXX.
Jan 25 2021, 2:38 AM

Nov 26 2020

jujurat added a comment to T2140: Allow the disabling of open bolt simulation on firearms..

Thanks, @kju4711 @LAxemann

Nov 26 2020, 3:16 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons

Nov 24 2020

kju4711 renamed T2141: xxx from figura personalizada to xxx.
Nov 24 2020, 6:47 AM
kju4711 reassigned T2140: Allow the disabling of open bolt simulation on firearms. from kju4711 to LAxemann.
Nov 24 2020, 6:47 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
kju4711 claimed T2139: AnimationSources not defined mission crash Linux.
Nov 24 2020, 6:46 AM · PM - Next Update, Type: Model, Type: Config, Assets - Vehicles

Nov 23 2020

customb123 created T2141: xxx.
Nov 23 2020, 7:08 AM

Nov 21 2020

jujurat added a project to T2140: Allow the disabling of open bolt simulation on firearms.: Feature.
Nov 21 2020, 4:14 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
jujurat assigned T2140: Allow the disabling of open bolt simulation on firearms. to kju4711.
Nov 21 2020, 4:14 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
jujurat triaged T2140: Allow the disabling of open bolt simulation on firearms. as Normal priority.
Nov 21 2020, 4:11 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
JasperRab created T2139: AnimationSources not defined mission crash Linux.
Nov 21 2020, 1:04 PM · PM - Next Update, Type: Model, Type: Config, Assets - Vehicles

Sep 18 2020

kju4711 closed T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system as Resolved.
Sep 18 2020, 1:03 PM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44
kju4711 added a comment to T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system.

@Asmodeus thanks for the updating and verification!

Sep 18 2020, 1:03 PM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44
kju4711 claimed T1984: Re-introduce OFP death scenes.
Sep 18 2020, 1:02 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature

Sep 17 2020

Asmodeus updated the task description for T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system.
Sep 17 2020, 11:36 AM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44
Asmodeus added a comment to T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system.

I finally got the time to go through and test the remaining maps that I informed to still have this issue back in last June. It seems that the original 'problem' is now gone from those as well.
From this observation I would go on to conclude that all the IF maps have now been fixed (or is "upgraded to a new weather system" better wording in this case :)

Sep 17 2020, 11:31 AM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44

Jul 22 2020

kju4711 updated the task description for T2138: WW2_Banya_ruins is bugged.
Jul 22 2020, 9:32 AM · PM - Next Update, Type: Model, Objects
kju4711 triaged T2138: WW2_Banya_ruins is bugged as High priority.
Jul 22 2020, 9:32 AM · PM - Next Update, Type: Model, Objects

Jul 8 2020

LAxemann moved T1380: Replace poor A3 notification sounds from TODO to Backlog on the Type: Sound board.
Jul 8 2020, 12:44 PM · Type: Config, Type: Sound
LAxemann moved T1352: Revise/redo infantry SoundEquipment sounds from TODO to Backlog on the Type: Sound board.
Jul 8 2020, 12:44 PM · Type: Config, Assets - Characters, Type: Sound
LAxemann moved T1353: Revise/redo infantry SoundGear sounds from TODO to Backlog on the Type: Sound board.
Jul 8 2020, 12:43 PM · Type: Config, Type: Sound, Assets - Characters
LAxemann closed T545: Complete polish of plane sounds as Resolved.
Jul 8 2020, 12:43 PM · PM - Testing, Type: Sound
LAxemann moved T545: Complete polish of plane sounds from DOING to DONE on the Type: Sound board.
Jul 8 2020, 12:43 PM · PM - Testing, Type: Sound
LAxemann closed T1370: Revise wheeled APC engine sound configuration as Resolved.
Jul 8 2020, 12:43 PM · Type: Config, Type: Sound, Assets - Vehicles
LAxemann moved T1370: Revise wheeled APC engine sound configuration from DOING to DONE on the Type: Sound board.
Jul 8 2020, 12:43 PM · Type: Config, Type: Sound, Assets - Vehicles
kju4711 moved T2111: Make AI AT crew react to dead gunner from Backlog to TODO on the AI board.
Jul 8 2020, 9:05 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T1428: Maxim - jumps up when AI hit from Backlog to TODO on the AI board.
Jul 8 2020, 9:04 AM · Assets - Weapons, PM - Next Update, Type: Model, AI, Type: Config
kju4711 moved T1888: Configure canSee per vehicle - where meaningful from Backlog to TODO on the AI board.
Jul 8 2020, 9:04 AM · PM - Next Update, AI, Type: Config, Assets - Vehicles
kju4711 closed T542: Fixing of sound issues as Invalid.
Jul 8 2020, 6:32 AM · Type: Sound
kju4711 moved T1472: Classify new Winter surface sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Sound, Terrains - IF Winter
kju4711 moved T938: Revise environment sounds of terrains from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · PM - Next Update, Terrains - WW2, Terrains - IF Winter, Terrains - IF, Terrains - I44, Type: Sound
kju4711 moved T1343: Configure bushes to make a sound when driven over/falling over from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · PM - Next Update, Type: Config, Type: Sound, Objects
kju4711 moved T1353: Revise/redo infantry SoundGear sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Config, Type: Sound, Assets - Characters
kju4711 moved T1352: Revise/redo infantry SoundEquipment sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Config, Assets - Characters, Type: Sound
kju4711 moved T1380: Replace poor A3 notification sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · Type: Config, Type: Sound
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature
kju4711 moved T1774: All tanks sound issue when changing ammo type from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Vehicles
kju4711 moved T1354: Missing character sounds for new languages (cfgVoices) from Backlog to DOING on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Characters
kju4711 moved T1684: Configure sound memory points on objects from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · Type: Sound, Type: Model, Objects
kju4711 moved T1934: Improve vegetation destroy sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Objects, Type: Sound, Type: Config
kju4711 moved T1909: Several Tanks engine audio bug from TODO to DOING on the Type: Sound board.
Jul 8 2020, 6:29 AM · PM - Testing, PM - Next Update, Type: Sound, Assets - Vehicles
kju4711 moved T1752: LIB_M4A2_SOV Sherman engine audio bug from TODO to DOING on the Type: Sound board.
Jul 8 2020, 6:29 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Vehicles

Jul 6 2020

kju4711 moved T2020: German soldiers do not have proper identities set and will sometimes default to American English language for voice protocol from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Feature, Assets - Characters, Type: Config
kju4711 moved T2019: can clip through house and shoot inside from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Objects, Type: Model
kju4711 reassigned T1306: Rebuild IF terrains from source from swurvin to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Terrains - IF, Type: Terrain
kju4711 lowered the priority of T2009: Flying trees on Greece map from Normal to Low.
Jul 6 2020, 9:19 AM · Type: Terrain, Terrains - WW2
kju4711 closed T1036: [TEST] Increase terrain grid/reduce cell size as Wontfix.
Jul 6 2020, 9:19 AM · Type: Terrain, Terrains - I44
kju4711 closed T2000: Integrate custom river type water as Resolved.
Jul 6 2020, 9:19 AM · Terrains - WW2, Terrains - IF Winter, Terrains - IF, Terrains - I44, Type: Terrain, Type: Config
kju4711 moved T2100: AI vehicles attempt to drive through "Land_WW2_Dom_Pl_Big_Destroyed" from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 claimed T1334: Port functions to cfgFunctions system.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Scripting, Type: Documentation
kju4711 moved T2087: AI Tanks sometimes get stuck. Possibly on 47121: polewall_03_5m_v1_f.p3d from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2101: View/Fire/Geometry issues with movement and ai in building "Land_WW2_Admin" from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 moved T2113: System to make AI infantry in trenches react to being outflanked/overwhelmed from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature