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Feb 2 2021

kju4711 closed T1642: Add links to main menu as Resolved.
Feb 2 2021, 5:06 PM · Type: Config, Type: Scripting, Feature
kju4711 moved T1969: Revise radio protocol definitions from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Config, Feature
kju4711 moved T1968: Script optimization from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Planning, Feature, Type: Scripting
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature
kju4711 moved T1989: Integrate or replicate CBA keybinds system from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Type: Scripting, Type: Config, Feature
kju4711 moved T2037: Custom chat system from Backlog to DOING on the Feature board.
Feb 2 2021, 5:04 PM · Type: User Interface, Type: Scripting, Feature
kju4711 moved T2109: Vehicle testing mission improvements from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Feature, Type: Scripting, Type: Mission
kju4711 moved T2114: Resize ammo display based on number available ammo types from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · Type: Scripting, Type: User Interface, Feature
kju4711 moved T2115: Optimize vehicle ammo display from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · PM - Next Update, Type: Scripting, Feature
kju4711 moved T2140: Allow the disabling of open bolt simulation on firearms. from Backlog to TODO on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
kju4711 moved T1707: [Summary] Custom waypoints - in Eden and for ZEUS from TODO to DOING on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Type: Config, Type: Scripting, Feature
kju4711 placed T1792: Custom spectator / observer mode up for grabs.
Feb 2 2021, 5:02 PM · Type: Scripting, Type: Config, Feature
kju4711 removed a project from T2003: M3 scout backward driving: AI.
Feb 2 2021, 5:01 PM · Type: Model, Type: Config, Assets - Vehicles
kju4711 removed a project from T2100: AI vehicles attempt to drive through "Land_WW2_Dom_Pl_Big_Destroyed": AI.
Feb 2 2021, 5:01 PM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 closed T530: Compatibility with FoW as Resolved.
Feb 2 2021, 4:58 PM · PM - Planning
kju4711 moved T533: Improvement of vegetation from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · Type: Model, PM - Planning
kju4711 moved T1267: Terrain upgrade from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · Type: Texture, Type: Terrain, PM - Planning
kju4711 moved T1341: More custom translations from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · PM - Planning, Type: User Interface, Type: Config
kju4711 moved T528: Enhance presentation of playable content from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Scripting, PM - Planning
kju4711 moved T527: Enhance gameplay of MP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T526: Enhance gameplay of SP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T525: Enhance gameplay of campaigns from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning

Feb 1 2021

kerckasha closed T2018: Get out anim without any jump possible? (for static weapons for example) as Resolved.
Feb 1 2021, 12:29 PM · PM - Next Update, Type: Config, Type: Animation, Feature
kerckasha added a comment to T1662: Maxim gun seems to lack tracer ammo, or (almost ?) not visible in gunner view.

this is a problem in vanilla too depending on the tracer colour it'd probably need an rvmat tweak

Feb 1 2021, 11:31 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha added a comment to T1058: check HE script (damage, shreds, radius).

this needs to be tested if its still relevant as its very old

Feb 1 2021, 3:56 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T1238: Flare guns as Resolved.

They seem pretty good during the day since I made tweaks to them

Feb 1 2021, 3:55 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T1982: Improve glider towing design as Resolved.

Fixed this late last year

Feb 1 2021, 3:50 AM · PM - Next Update, Type: Scripting, Feature
kerckasha closed T1990: PIAT blast radius seems massive with ACE active as Resolved.

Was fixed in compat

Feb 1 2021, 3:49 AM · PM - Next Update, ACE compatibility, Type: Scripting, Type: Config, Assets - Weapons
kerckasha closed T392: All tanks - need realistic armour and shell penetration values as Resolved.

Think i can safely close this one now

Feb 1 2021, 3:48 AM · Assets - Vehicles
kerckasha closed T1794: disappearing mortar ammo in box with ACE as Resolved.
Feb 1 2021, 3:48 AM · PM - Next Update, Type: Config, ACE compatibility, Assets - Weapons
kerckasha closed T1672: M2 60mm Mortar, Maximum Elevation only works when looking slightly left as Resolved.

Resolved with the ace mortar overhaul

Feb 1 2021, 3:48 AM · PM - Next Update, ACE compatibility, Assets - Weapons
kerckasha closed T1793: unwanted mortar rotation LIB_M2_60_ACE LIB_GrWr34_ACE with ACE manual reloading as Resolved.

Believe this is resolved since the ace mortar overhaul

Feb 1 2021, 3:47 AM · PM - Next Update, Type: Scripting, Type: Config, ACE compatibility, Assets - Weapons
kerckasha closed T1949: Cromwell - wrong ammo... its T45 and M42A1 as Resolved.

Got fixed - the HVAP was replaced with smoke

Feb 1 2021, 3:47 AM · Type: Config, Assets - Vehicles
kerckasha closed T1951: No.82 and No.77 sometimes explode in your hand instantly once you've thrown them as Resolved.

Seems to be fixed since switching simulation

Feb 1 2021, 3:46 AM · Type: Config, Assets - Weapons
kerckasha closed T1978: all mortars - no reload delay when changing "mag" as Resolved.

Fixed

Feb 1 2021, 3:46 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T2042: Mortars have a truck editor/2d map icon as Resolved.

Was fixed awhile back

Feb 1 2021, 3:44 AM · Assets - Weapons, PM - Next Update, Type: Config

Jan 30 2021

kju4711 renamed T2142: XXX from app store充值 to XXX.
Jan 30 2021, 2:39 AM

Jan 25 2021

kuyouka created T2142: XXX.
Jan 25 2021, 2:38 AM

Nov 26 2020

jujurat added a comment to T2140: Allow the disabling of open bolt simulation on firearms..

Thanks, @kju4711 @LAxemann

Nov 26 2020, 3:16 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons

Nov 24 2020

kju4711 renamed T2141: xxx from figura personalizada to xxx.
Nov 24 2020, 6:47 AM
kju4711 reassigned T2140: Allow the disabling of open bolt simulation on firearms. from kju4711 to LAxemann.
Nov 24 2020, 6:47 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
kju4711 claimed T2139: AnimationSources not defined mission crash Linux.
Nov 24 2020, 6:46 AM · PM - Next Update, Type: Model, Type: Config, Assets - Vehicles

Nov 23 2020

customb123 created T2141: xxx.
Nov 23 2020, 7:08 AM

Nov 21 2020

jujurat added a project to T2140: Allow the disabling of open bolt simulation on firearms.: Feature.
Nov 21 2020, 4:14 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
jujurat assigned T2140: Allow the disabling of open bolt simulation on firearms. to kju4711.
Nov 21 2020, 4:14 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
jujurat triaged T2140: Allow the disabling of open bolt simulation on firearms. as Normal priority.
Nov 21 2020, 4:11 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
JasperRab created T2139: AnimationSources not defined mission crash Linux.
Nov 21 2020, 1:04 PM · PM - Next Update, Type: Model, Type: Config, Assets - Vehicles

Sep 18 2020

kju4711 closed T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system as Resolved.
Sep 18 2020, 1:03 PM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44
kju4711 added a comment to T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system.

@Asmodeus thanks for the updating and verification!

Sep 18 2020, 1:03 PM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44
kju4711 claimed T1984: Re-introduce OFP death scenes.
Sep 18 2020, 1:02 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature

Sep 17 2020

Asmodeus updated the task description for T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system.
Sep 17 2020, 11:36 AM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44
Asmodeus added a comment to T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system.

I finally got the time to go through and test the remaining maps that I informed to still have this issue back in last June. It seems that the original 'problem' is now gone from those as well.
From this observation I would go on to conclude that all the IF maps have now been fixed (or is "upgraded to a new weather system" better wording in this case :)

Sep 17 2020, 11:31 AM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44

Jul 22 2020

kju4711 updated the task description for T2138: WW2_Banya_ruins is bugged.
Jul 22 2020, 9:32 AM · PM - Next Update, Type: Model, Objects
kju4711 triaged T2138: WW2_Banya_ruins is bugged as High priority.
Jul 22 2020, 9:32 AM · PM - Next Update, Type: Model, Objects

Jul 8 2020

LAxemann moved T1380: Replace poor A3 notification sounds from TODO to Backlog on the Type: Sound board.
Jul 8 2020, 12:44 PM · Type: Config, Type: Sound
LAxemann moved T1352: Revise/redo infantry SoundEquipment sounds from TODO to Backlog on the Type: Sound board.
Jul 8 2020, 12:44 PM · Type: Config, Assets - Characters, Type: Sound
LAxemann moved T1353: Revise/redo infantry SoundGear sounds from TODO to Backlog on the Type: Sound board.
Jul 8 2020, 12:43 PM · Type: Config, Type: Sound, Assets - Characters
LAxemann closed T545: Complete polish of plane sounds as Resolved.
Jul 8 2020, 12:43 PM · PM - Testing, Type: Sound
LAxemann moved T545: Complete polish of plane sounds from DOING to DONE on the Type: Sound board.
Jul 8 2020, 12:43 PM · PM - Testing, Type: Sound
LAxemann closed T1370: Revise wheeled APC engine sound configuration as Resolved.
Jul 8 2020, 12:43 PM · Type: Config, Type: Sound, Assets - Vehicles
LAxemann moved T1370: Revise wheeled APC engine sound configuration from DOING to DONE on the Type: Sound board.
Jul 8 2020, 12:43 PM · Type: Config, Type: Sound, Assets - Vehicles
kju4711 moved T2111: Make AI AT crew react to dead gunner from Backlog to TODO on the AI board.
Jul 8 2020, 9:05 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T1428: Maxim - jumps up when AI hit from Backlog to TODO on the AI board.
Jul 8 2020, 9:04 AM · Assets - Weapons, PM - Next Update, Type: Model, AI, Type: Config
kju4711 moved T1888: Configure canSee per vehicle - where meaningful from Backlog to TODO on the AI board.
Jul 8 2020, 9:04 AM · PM - Next Update, AI, Type: Config, Assets - Vehicles
kju4711 closed T542: Fixing of sound issues as Invalid.
Jul 8 2020, 6:32 AM · Type: Sound
kju4711 moved T1472: Classify new Winter surface sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Sound, Terrains - IF Winter
kju4711 moved T938: Revise environment sounds of terrains from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · PM - Next Update, Terrains - WW2, Terrains - IF Winter, Terrains - IF, Terrains - I44, Type: Sound
kju4711 moved T1343: Configure bushes to make a sound when driven over/falling over from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · PM - Next Update, Type: Config, Type: Sound, Objects
kju4711 moved T1353: Revise/redo infantry SoundGear sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Config, Type: Sound, Assets - Characters
kju4711 moved T1352: Revise/redo infantry SoundEquipment sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Config, Assets - Characters, Type: Sound
kju4711 moved T1380: Replace poor A3 notification sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · Type: Config, Type: Sound
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature
kju4711 moved T1774: All tanks sound issue when changing ammo type from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Vehicles
kju4711 moved T1354: Missing character sounds for new languages (cfgVoices) from Backlog to DOING on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Characters
kju4711 moved T1684: Configure sound memory points on objects from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · Type: Sound, Type: Model, Objects
kju4711 moved T1934: Improve vegetation destroy sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Objects, Type: Sound, Type: Config
kju4711 moved T1909: Several Tanks engine audio bug from TODO to DOING on the Type: Sound board.
Jul 8 2020, 6:29 AM · PM - Testing, PM - Next Update, Type: Sound, Assets - Vehicles
kju4711 moved T1752: LIB_M4A2_SOV Sherman engine audio bug from TODO to DOING on the Type: Sound board.
Jul 8 2020, 6:29 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Vehicles

Jul 6 2020

kju4711 moved T2020: German soldiers do not have proper identities set and will sometimes default to American English language for voice protocol from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Feature, Assets - Characters, Type: Config
kju4711 moved T2019: can clip through house and shoot inside from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Objects, Type: Model
kju4711 reassigned T1306: Rebuild IF terrains from source from swurvin to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Terrains - IF, Type: Terrain
kju4711 lowered the priority of T2009: Flying trees on Greece map from Normal to Low.
Jul 6 2020, 9:19 AM · Type: Terrain, Terrains - WW2
kju4711 closed T1036: [TEST] Increase terrain grid/reduce cell size as Wontfix.
Jul 6 2020, 9:19 AM · Type: Terrain, Terrains - I44
kju4711 closed T2000: Integrate custom river type water as Resolved.
Jul 6 2020, 9:19 AM · Terrains - WW2, Terrains - IF Winter, Terrains - IF, Terrains - I44, Type: Terrain, Type: Config
kju4711 moved T2100: AI vehicles attempt to drive through "Land_WW2_Dom_Pl_Big_Destroyed" from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 claimed T1334: Port functions to cfgFunctions system.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Scripting, Type: Documentation
kju4711 moved T2087: AI Tanks sometimes get stuck. Possibly on 47121: polewall_03_5m_v1_f.p3d from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2101: View/Fire/Geometry issues with movement and ai in building "Land_WW2_Admin" from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 moved T2113: System to make AI infantry in trenches react to being outflanked/overwhelmed from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 claimed T1346: Make AI subskills configurable via options menu.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: User Interface, AI, Type: Config
kju4711 moved T2098: Baranov roads and one house missing footstep noises. from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2112: System to make AI AT gun crew react to being outflanked by tanks from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T2111: Make AI AT crew react to dead gunner from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 claimed T2119: System to give AI more or unlimited ammo.
Jul 6 2020, 9:19 AM · PM - Next Update, AI, Type: Config, Type: Scripting, Feature
kju4711 moved T2099: Script weapon cursors for vehicle weapons from Backlog to TODO on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, Type: Config, Assets - Vehicles
kju4711 moved T1162: Show mod version in the main menu and log to rpt from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · Type: Scripting, PM - Next Update, Type: User Interface
kju4711 moved T696: Improvement of houses and objects from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, PM - Planning
kju4711 claimed T2111: Make AI AT crew react to dead gunner.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T2069: Tank is unable to crush low walls from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2119: System to give AI more or unlimited ammo from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, AI, Type: Config, Type: Scripting, Feature