Page MenuHomePhabricator

Open Tasks

Active Repositories

  • No repositories found for this query.

Recent Activity

Feb 2 2021

kju4711 closed T1642: Add links to main menu as Resolved.
Feb 2 2021, 5:06 PM · Type: Config, Type: Scripting, Feature
kju4711 moved T1969: Revise radio protocol definitions from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Config, Feature
kju4711 moved T1968: Script optimization from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Planning, Feature, Type: Scripting
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature
kju4711 moved T1989: Integrate or replicate CBA keybinds system from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Type: Scripting, Type: Config, Feature
kju4711 moved T2037: Custom chat system from Backlog to DOING on the Feature board.
Feb 2 2021, 5:04 PM · Type: User Interface, Type: Scripting, Feature
kju4711 moved T2109: Vehicle testing mission improvements from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Feature, Type: Scripting, Type: Mission
kju4711 moved T2114: Resize ammo display based on number available ammo types from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · Type: Scripting, Type: User Interface, Feature
kju4711 moved T2115: Optimize vehicle ammo display from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · PM - Next Update, Type: Scripting, Feature
kju4711 moved T2140: Allow the disabling of open bolt simulation on firearms. from Backlog to TODO on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
kju4711 moved T1707: [Summary] Custom waypoints - in Eden and for ZEUS from TODO to DOING on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Type: Config, Type: Scripting, Feature
kju4711 placed T1792: Custom spectator / observer mode up for grabs.
Feb 2 2021, 5:02 PM · Type: Scripting, Type: Config, Feature
kju4711 removed a project from T2003: M3 scout backward driving: AI.
Feb 2 2021, 5:01 PM · Type: Model, Type: Config, Assets - Vehicles
kju4711 removed a project from T2100: AI vehicles attempt to drive through "Land_WW2_Dom_Pl_Big_Destroyed": AI.
Feb 2 2021, 5:01 PM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 closed T530: Compatibility with FoW as Resolved.
Feb 2 2021, 4:58 PM · PM - Planning
kju4711 moved T533: Improvement of vegetation from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · Type: Model, PM - Planning
kju4711 moved T1267: Terrain upgrade from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · Type: Texture, Type: Terrain, PM - Planning
kju4711 moved T1341: More custom translations from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · PM - Planning, Type: User Interface, Type: Config
kju4711 moved T528: Enhance presentation of playable content from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Scripting, PM - Planning
kju4711 moved T527: Enhance gameplay of MP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T526: Enhance gameplay of SP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T525: Enhance gameplay of campaigns from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning

Feb 1 2021

kerckasha closed T2018: Get out anim without any jump possible? (for static weapons for example) as Resolved.
Feb 1 2021, 12:29 PM · PM - Next Update, Type: Config, Type: Animation, Feature
kerckasha added a comment to T1662: Maxim gun seems to lack tracer ammo, or (almost ?) not visible in gunner view.

this is a problem in vanilla too depending on the tracer colour it'd probably need an rvmat tweak

Feb 1 2021, 11:31 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha added a comment to T1058: check HE script (damage, shreds, radius).

this needs to be tested if its still relevant as its very old

Feb 1 2021, 3:56 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T1238: Flare guns as Resolved.

They seem pretty good during the day since I made tweaks to them

Feb 1 2021, 3:55 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T1982: Improve glider towing design as Resolved.

Fixed this late last year

Feb 1 2021, 3:50 AM · PM - Next Update, Type: Scripting, Feature
kerckasha closed T1990: PIAT blast radius seems massive with ACE active as Resolved.

Was fixed in compat

Feb 1 2021, 3:49 AM · PM - Next Update, ACE compatibility, Type: Scripting, Type: Config, Assets - Weapons
kerckasha closed T392: All tanks - need realistic armour and shell penetration values as Resolved.

Think i can safely close this one now

Feb 1 2021, 3:48 AM · Assets - Vehicles
kerckasha closed T1794: disappearing mortar ammo in box with ACE as Resolved.
Feb 1 2021, 3:48 AM · PM - Next Update, Type: Config, ACE compatibility, Assets - Weapons
kerckasha closed T1672: M2 60mm Mortar, Maximum Elevation only works when looking slightly left as Resolved.

Resolved with the ace mortar overhaul

Feb 1 2021, 3:48 AM · PM - Next Update, ACE compatibility, Assets - Weapons
kerckasha closed T1793: unwanted mortar rotation LIB_M2_60_ACE LIB_GrWr34_ACE with ACE manual reloading as Resolved.

Believe this is resolved since the ace mortar overhaul

Feb 1 2021, 3:47 AM · PM - Next Update, Type: Scripting, Type: Config, ACE compatibility, Assets - Weapons
kerckasha closed T1949: Cromwell - wrong ammo... its T45 and M42A1 as Resolved.

Got fixed - the HVAP was replaced with smoke

Feb 1 2021, 3:47 AM · Type: Config, Assets - Vehicles
kerckasha closed T1951: No.82 and No.77 sometimes explode in your hand instantly once you've thrown them as Resolved.

Seems to be fixed since switching simulation

Feb 1 2021, 3:46 AM · Type: Config, Assets - Weapons
kerckasha closed T1978: all mortars - no reload delay when changing "mag" as Resolved.

Fixed

Feb 1 2021, 3:46 AM · PM - Next Update, Type: Config, Assets - Weapons
kerckasha closed T2042: Mortars have a truck editor/2d map icon as Resolved.

Was fixed awhile back

Feb 1 2021, 3:44 AM · Assets - Weapons, PM - Next Update, Type: Config

Jan 30 2021

kju4711 renamed T2142: XXX from app store充值 to XXX.
Jan 30 2021, 2:39 AM

Jan 25 2021

kuyouka created T2142: XXX.
Jan 25 2021, 2:38 AM

Nov 26 2020

jujurat added a comment to T2140: Allow the disabling of open bolt simulation on firearms..

Thanks, @kju4711 @LAxemann

Nov 26 2020, 3:16 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons

Nov 24 2020

kju4711 renamed T2141: xxx from figura personalizada to xxx.
Nov 24 2020, 6:47 AM