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austinXmedic
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User Since
Mar 24 2017, 11:53 PM (238 w, 1 d)

Recent Activity

Aug 17 2017

austinXmedic moved T1249: 61-K hitch from DOING to TODO on the PM - Next Update board.
Aug 17 2017, 2:09 AM · Type: Scripting, Assets - Vehicles

Aug 14 2017

austinXmedic placed T1249: 61-K hitch up for grabs.
Aug 14 2017, 6:03 PM · Type: Scripting, Assets - Vehicles

Aug 2 2017

austinXmedic claimed T1334: Port functions to cfgFunctions system.
Aug 2 2017, 10:08 AM · PM - Next Update, Type: Config, Type: Scripting, Type: Documentation

Jul 23 2017

austinXmedic added a comment to T1326: All tanks for every faction gone .

need rpt file to do anything about it, see http://ww2ina3.com/wiki/index.php?title=Issue_Reporting

Jul 23 2017, 2:15 AM

Jul 20 2017

austinXmedic placed T626: LIB_Zis3 zeroing problems up for grabs.
Jul 20 2017, 2:15 PM · Type: Config, Type: Model, Assets - Vehicles, Assets - Weapons
austinXmedic placed T631: LIB_Pak40 - zeroing problem up for grabs.
Jul 20 2017, 2:15 PM · Type: Model, Type: Config, Assets - Weapons, Assets - Vehicles
austinXmedic placed T611: Zeroing issues with main gun of multiple tanks up for grabs.
Jul 20 2017, 2:14 PM · Type: Scripting, Type: Config, Assets - Vehicles
austinXmedic placed T1147: stug zeroing aim grid is not working up for grabs.
Jul 20 2017, 2:14 PM · Type: Scripting, Type: Config, Assets - Vehicles
austinXmedic added a comment to T1320: Missing "Cars" for US Army in Zeus.
  • it shows up in Eden but not Zeus.**
Jul 20 2017, 2:13 PM · Type: Config, Assets - Vehicles

Jul 19 2017

austinXmedic triaged T1320: Missing "Cars" for US Army in Zeus as Unbreak Now! priority.
Jul 19 2017, 8:10 PM · Type: Config, Assets - Vehicles
austinXmedic added a comment to T1320: Missing "Cars" for US Army in Zeus.

confirmed

Jul 19 2017, 8:10 PM · Type: Config, Assets - Vehicles
austinXmedic moved T1249: 61-K hitch from TODO to DOING on the PM - Next Update board.
Jul 19 2017, 4:15 PM · Type: Scripting, Assets - Vehicles

Jul 18 2017

austinXmedic added a comment to T1148: pak 40 - gunner optic bug.

the scope is busted but that's a separate issue already posted.

Jul 18 2017, 4:45 PM · Type: Scripting, Type: Config, Assets - Vehicles
austinXmedic added a comment to T631: LIB_Pak40 - zeroing problem.

If you get out and get back in then it fixes itself, but I can reproduce it.

Jul 18 2017, 4:21 PM · Type: Model, Type: Config, Assets - Weapons, Assets - Vehicles
austinXmedic closed T1148: pak 40 - gunner optic bug as Resolved.

Unable to replicate. Seems to work fine for me, assuming you put the gun in a logical location.

Jul 18 2017, 4:18 PM · Type: Scripting, Type: Config, Assets - Vehicles

Jul 7 2017

austinXmedic added a comment to T568: [On-Going] more default Zeus infantry groups for IFA3.

more groups to be added as more units/vehicles become availiable

Jul 7 2017, 12:56 AM · Type: Config
austinXmedic renamed T568: [On-Going] more default Zeus infantry groups for IFA3 from more default Zeus infantry groups for IFA3 to [On-Going] more default Zeus infantry groups for IFA3.
Jul 7 2017, 12:56 AM · Type: Config
austinXmedic added a comment to T568: [On-Going] more default Zeus infantry groups for IFA3.

Thanks!

Jul 7 2017, 12:50 AM · Type: Config

Jul 6 2017

austinXmedic claimed T568: [On-Going] more default Zeus infantry groups for IFA3.
Jul 6 2017, 3:17 PM · Type: Config

Jul 5 2017

austinXmedic added a comment to T1256: Advanced damage system for tanks.

Currently on the backburner till hitboxes for ww2 vehicles is added

Jul 5 2017, 7:55 PM · PM - Planning, Assets - Vehicles, Type: Model, Type: Config, Type: Scripting
austinXmedic reassigned T1293: Add support for Advanced Damage system to one tank for testing from austinXmedic to ElTyranos.
Jul 5 2017, 7:52 PM · Type: Model, Type: Config, Type: Scripting, PM - Planning
austinXmedic created T1293: Add support for Advanced Damage system to one tank for testing.
Jul 5 2017, 7:51 PM · Type: Model, Type: Config, Type: Scripting, PM - Planning
austinXmedic added a comment to T690: Remove outdated explosive/mine classes.

Can continue now as T1277 is resolved.

Jul 5 2017, 7:43 PM · Type: Config, Assets - Weapons
austinXmedic added a comment to T1277: Mine System Revision 2 - Cleanup of Obsolete Files.

Done.

Jul 5 2017, 7:42 PM · Type: Scripting
austinXmedic closed T1277: Mine System Revision 2 - Cleanup of Obsolete Files as Resolved.
Jul 5 2017, 7:42 PM · Type: Scripting

Jul 1 2017

austinXmedic closed T833: Revise all scripts to work with remote control as Resolved.
Jul 1 2017, 10:45 PM · Type: Scripting
austinXmedic triaged T1287: Suggestion: NCO and CO helmets as Wishlist priority.
Jul 1 2017, 10:44 PM · Type: Config, Assets - Characters

Jun 26 2017

austinXmedic closed T1275: Dedicatet Server can´t start as Invalid.
Jun 26 2017, 7:52 PM
austinXmedic closed T1276: Mod Error Message as Invalid.
Jun 26 2017, 7:51 PM

Jun 25 2017

austinXmedic claimed T1256: Advanced damage system for tanks.
Jun 25 2017, 4:28 PM · PM - Planning, Assets - Vehicles, Type: Model, Type: Config, Type: Scripting
austinXmedic added a watcher for Type: Scripting: austinXmedic.
Jun 25 2017, 4:17 PM
austinXmedic added a comment to T1114: Mines placed in editor break the game.

Event handlers have been removed, but mines are still broken or have no functionality.

Jun 25 2017, 1:11 AM · Type: Scripting, Type: Config, Assets - Weapons

Jun 24 2017

austinXmedic added a comment to T1114: Mines placed in editor break the game.

There's some old event handlers running scripts that won't exist soon, since functionality is already on the engine (so i'm told), there is no reason to keep them around, might fix this issue as well since after i purged the scripts but left event handlers in it broke all of the landmines instead of just this one

Jun 24 2017, 12:22 AM · Type: Scripting, Type: Config, Assets - Weapons

Jun 21 2017

austinXmedic created T1277: Mine System Revision 2 - Cleanup of Obsolete Files.
Jun 21 2017, 10:20 AM · Type: Scripting
austinXmedic added a comment to T1276: Mod Error Message.

We need some rpt logs in order to help further, but from the sounds of what you have stated your missing some files.

Jun 21 2017, 1:54 AM
austinXmedic lowered the priority of T1276: Mod Error Message from Unbreak Now! to Needs Triage.
Jun 21 2017, 1:54 AM

Jun 20 2017

austinXmedic triaged T1249: 61-K hitch as High priority.
Jun 20 2017, 8:43 PM · Type: Scripting, Assets - Vehicles
austinXmedic lowered the priority of T1144: Flack RU 61-К from Unbreak Now! to Needs Triage.
Jun 20 2017, 8:43 PM · Type: Config, Assets - Vehicles
austinXmedic triaged T1144: Flack RU 61-К as Unbreak Now! priority.
Jun 20 2017, 8:38 PM · Type: Config, Assets - Vehicles
austinXmedic added a comment to T1275: Dedicatet Server can´t start.

Need the rpt file to do anything about it, and an error message screenshot would be good too. Others not having the issue indicates you did something wrong.

Jun 20 2017, 8:37 PM
austinXmedic reassigned T1251: Push Pak40 from austinXmedic to ElTyranos.
Jun 20 2017, 12:35 AM · Assets - Vehicles, Type: Scripting
austinXmedic claimed T1114: Mines placed in editor break the game.
Jun 20 2017, 12:20 AM · Type: Scripting, Type: Config, Assets - Weapons
austinXmedic added a comment to T1114: Mines placed in editor break the game.

I looked into some of the fsm scripts related to this M1A1 mine and found some weird stuff going on when terminating its 'loop_geom' fsm script. In one of it's exit conditions it was terminating the script then running another command on it after it was already gone. I'll check to see sometime this week if I can do some tweaks to get it working again

Jun 20 2017, 12:19 AM · Type: Scripting, Type: Config, Assets - Weapons

Jun 19 2017

austinXmedic added a comment to T1251: Push Pak40.

I'll take a look at the push scripts and see if theres some funky stuff going on in there, if I can't find out why its doing that then I'll pass it on to El Tyranos to see if the model is borked

Jun 19 2017, 10:01 PM · Assets - Vehicles, Type: Scripting
austinXmedic claimed T1251: Push Pak40.
Jun 19 2017, 10:00 PM · Assets - Vehicles, Type: Scripting

Jun 16 2017

austinXmedic closed T1124: Support AI spawner module as Wontfix.
Jun 16 2017, 3:55 PM · Assets - Vehicles
austinXmedic added a comment to T1124: Support AI spawner module.

Seems like the module is not designed to support aircraft from any faction. At least that's the impression that the module parameters available in the editor gives. I can look into creating a function that can do this.

Jun 16 2017, 12:07 AM · Assets - Vehicles

Jun 15 2017

austinXmedic triaged T1244: Landed parachute model is broke as High priority.
Jun 15 2017, 1:05 AM · Type: Model
austinXmedic created T1244: Landed parachute model is broke.
Jun 15 2017, 12:20 AM · Type: Model

Jun 13 2017

austinXmedic closed T1141: Flack AA as Resolved.
Jun 13 2017, 2:11 PM · Assets - Vehicles
austinXmedic closed T935: CfgCloudlets.housedestructionsmoke as Resolved.

seems this problem is resolved, I can't replicate it in game using either aircraft to bomb stuff

Jun 13 2017, 12:47 AM · Terrains - IF

Jun 12 2017

austinXmedic added a comment to T1141: Flack AA.

Need some details on what exactly the problem is, otherwise the ticket will just end up being closed. The video itself isn't clear as to what exactly the problem is either.

Jun 12 2017, 10:02 PM · Assets - Vehicles
austinXmedic added a comment to T1220: Faulty LODs for some wheeled vehicles.

Looks like it could probably be a simple fix, just making wheels less complex with each LODs instead of getting rid of them altogether.

Jun 12 2017, 10:00 PM · PM - Next Update, Type: Model, Assets - Vehicles
austinXmedic triaged T1220: Faulty LODs for some wheeled vehicles as Normal priority.
Jun 12 2017, 9:59 PM · PM - Next Update, Type: Model, Assets - Vehicles
austinXmedic renamed T1242: Objects not shown on Baranow map screen from Objects not shown on Baranow map to Objects not shown on Baranow map screen.
Jun 12 2017, 9:57 PM · Type: Terrain, Terrains - IF

Jun 11 2017

austinXmedic triaged T1214: Sark Terrain World Location as Low priority.
Jun 11 2017, 10:41 PM · PM - Next Update, Terrains - WW2
austinXmedic triaged T1215: Create soldier class with MG34 as Low priority.
Jun 11 2017, 10:40 PM · Type: Config, Assets - Characters
austinXmedic closed T1241: Addon errors as Resolved.

Seems he fixed his issues in Discord Chat, with help from MitchDB

Jun 11 2017, 10:39 PM
austinXmedic added a comment to T1178: BI Revive doesn't work with IFA3.

seems to be throwing error 'Reserved variable in expression' which would indicate its trying to override an engine script command.

Jun 11 2017, 8:47 PM · Type: Scripting
austinXmedic merged T1233: mines in eden into T1114: Mines placed in editor break the game.
Jun 11 2017, 8:40 PM · Type: Scripting, Type: Config, Assets - Weapons
austinXmedic merged task T1233: mines in eden into T1114: Mines placed in editor break the game.
Jun 11 2017, 8:40 PM
austinXmedic added a comment to T1241: Addon errors.

It looks like your missing some of the files, you could try repairing the addons to make sure there is no corruption. Also need to make sure the server has the right keys.

Jun 11 2017, 8:38 PM
austinXmedic added a comment to T792: Make main menu terrain intro missions along the new style from BI..

as far as I read into it the boxes are hard coded in, you can't get rid of them. You can however program the center box to go off to whatever you want, and play a video in the background when the mouse hovers over it. They recommend there be no fog or other weather stuff going on because of FPS, dark scenes are not recommended either because the boxes are also black and it could make everything hard to see.

Jun 11 2017, 2:00 AM · Type: Scripting, Type: User Interface
austinXmedic added a comment to T1233: mines in eden.
Jun 11 2017, 1:18 AM