- User Since
- Mar 24 2017, 11:53 PM (238 w, 1 d)
Aug 17 2017
Aug 14 2017
Aug 2 2017
Jul 23 2017
need rpt file to do anything about it, see http://ww2ina3.com/wiki/index.php?title=Issue_Reporting
Jul 20 2017
- it shows up in Eden but not Zeus.**
Jul 19 2017
Jul 18 2017
the scope is busted but that's a separate issue already posted.
If you get out and get back in then it fixes itself, but I can reproduce it.
Unable to replicate. Seems to work fine for me, assuming you put the gun in a logical location.
Jul 7 2017
more groups to be added as more units/vehicles become availiable
Jul 6 2017
Jul 5 2017
Currently on the backburner till hitboxes for ww2 vehicles is added
Can continue now as T1277 is resolved.
Jul 1 2017
Jun 26 2017
Jun 25 2017
Event handlers have been removed, but mines are still broken or have no functionality.
Jun 24 2017
There's some old event handlers running scripts that won't exist soon, since functionality is already on the engine (so i'm told), there is no reason to keep them around, might fix this issue as well since after i purged the scripts but left event handlers in it broke all of the landmines instead of just this one
Jun 21 2017
We need some rpt logs in order to help further, but from the sounds of what you have stated your missing some files.
Jun 20 2017
Need the rpt file to do anything about it, and an error message screenshot would be good too. Others not having the issue indicates you did something wrong.
I looked into some of the fsm scripts related to this M1A1 mine and found some weird stuff going on when terminating its 'loop_geom' fsm script. In one of it's exit conditions it was terminating the script then running another command on it after it was already gone. I'll check to see sometime this week if I can do some tweaks to get it working again
Jun 19 2017
I'll take a look at the push scripts and see if theres some funky stuff going on in there, if I can't find out why its doing that then I'll pass it on to El Tyranos to see if the model is borked
Jun 16 2017
Seems like the module is not designed to support aircraft from any faction. At least that's the impression that the module parameters available in the editor gives. I can look into creating a function that can do this.
Jun 15 2017
Jun 13 2017
seems this problem is resolved, I can't replicate it in game using either aircraft to bomb stuff
Jun 12 2017
Need some details on what exactly the problem is, otherwise the ticket will just end up being closed. The video itself isn't clear as to what exactly the problem is either.
Looks like it could probably be a simple fix, just making wheels less complex with each LODs instead of getting rid of them altogether.
Jun 11 2017
Seems he fixed his issues in Discord Chat, with help from MitchDB
seems to be throwing error 'Reserved variable in expression' which would indicate its trying to override an engine script command.
It looks like your missing some of the files, you could try repairing the addons to make sure there is no corruption. Also need to make sure the server has the right keys.
as far as I read into it the boxes are hard coded in, you can't get rid of them. You can however program the center box to go off to whatever you want, and play a video in the background when the mouse hovers over it. They recommend there be no fog or other weather stuff going on because of FPS, dark scenes are not recommended either because the boxes are also black and it could make everything hard to see.