Page MenuHomePhabricator

kju4711 (kju)
ExecutiveAdministrator

Projects (15)

User Details

User Since
Apr 17 2016, 6:01 PM (260 w, 3 d)
Roles
Administrator

Recent Activity

Feb 2 2021

kju4711 closed T1642: Add links to main menu as Resolved.
Feb 2 2021, 5:06 PM · Type: Config, Type: Scripting, Feature
kju4711 moved T1969: Revise radio protocol definitions from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Config, Feature
kju4711 moved T1968: Script optimization from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Planning, Feature, Type: Scripting
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature
kju4711 moved T1989: Integrate or replicate CBA keybinds system from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Type: Scripting, Type: Config, Feature
kju4711 moved T2037: Custom chat system from Backlog to DOING on the Feature board.
Feb 2 2021, 5:04 PM · Type: User Interface, Type: Scripting, Feature
kju4711 moved T2109: Vehicle testing mission improvements from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Feature, Type: Scripting, Type: Mission
kju4711 moved T2114: Resize ammo display based on number available ammo types from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · Type: Scripting, Type: User Interface, Feature
kju4711 moved T2115: Optimize vehicle ammo display from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · PM - Next Update, Type: Scripting, Feature
kju4711 moved T2140: Allow the disabling of open bolt simulation on firearms. from Backlog to TODO on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
kju4711 moved T1707: [Summary] Custom waypoints - in Eden and for ZEUS from TODO to DOING on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Type: Config, Type: Scripting, Feature
kju4711 placed T1792: Custom spectator / observer mode up for grabs.
Feb 2 2021, 5:02 PM · Type: Scripting, Type: Config, Feature
kju4711 removed a project from T2003: M3 scout backward driving: AI.
Feb 2 2021, 5:01 PM · Type: Model, Type: Config, Assets - Vehicles
kju4711 removed a project from T2100: AI vehicles attempt to drive through "Land_WW2_Dom_Pl_Big_Destroyed": AI.
Feb 2 2021, 5:01 PM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 closed T530: Compatibility with FoW as Resolved.
Feb 2 2021, 4:58 PM · PM - Planning
kju4711 moved T533: Improvement of vegetation from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · Type: Model, PM - Planning
kju4711 moved T1267: Terrain upgrade from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · Type: Texture, Type: Terrain, PM - Planning
kju4711 moved T1341: More custom translations from Next milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:58 PM · PM - Planning, Type: User Interface, Type: Config
kju4711 moved T528: Enhance presentation of playable content from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Scripting, PM - Planning
kju4711 moved T527: Enhance gameplay of MP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T526: Enhance gameplay of SP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T525: Enhance gameplay of campaigns from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning

Jan 30 2021

kju4711 renamed T2142: XXX from app store充值 to XXX.
Jan 30 2021, 2:39 AM

Nov 24 2020

kju4711 renamed T2141: xxx from figura personalizada to xxx.
Nov 24 2020, 6:47 AM
kju4711 reassigned T2140: Allow the disabling of open bolt simulation on firearms. from kju4711 to LAxemann.
Nov 24 2020, 6:47 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
kju4711 claimed T2139: AnimationSources not defined mission crash Linux.
Nov 24 2020, 6:46 AM · PM - Next Update, Type: Model, Type: Config, Assets - Vehicles

Sep 18 2020

kju4711 closed T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system as Resolved.
Sep 18 2020, 1:03 PM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44
kju4711 added a comment to T1997: Upgrade original Iron Front (and Invasion 1944) maps to use Arma 3 cloud (or weather??) system.

@Asmodeus thanks for the updating and verification!

Sep 18 2020, 1:03 PM · Type: Config, Type: Terrain, Terrains - IF Winter, Terrains - IF, Terrains - I44
kju4711 claimed T1984: Re-introduce OFP death scenes.
Sep 18 2020, 1:02 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature

Jul 22 2020

kju4711 updated the task description for T2138: WW2_Banya_ruins is bugged.
Jul 22 2020, 9:32 AM · PM - Next Update, Type: Model, Objects
kju4711 triaged T2138: WW2_Banya_ruins is bugged as High priority.
Jul 22 2020, 9:32 AM · PM - Next Update, Type: Model, Objects

Jul 8 2020

kju4711 moved T2111: Make AI AT crew react to dead gunner from Backlog to TODO on the AI board.
Jul 8 2020, 9:05 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T1428: Maxim - jumps up when AI hit from Backlog to TODO on the AI board.
Jul 8 2020, 9:04 AM · Assets - Weapons, PM - Next Update, Type: Model, AI, Type: Config
kju4711 moved T1888: Configure canSee per vehicle - where meaningful from Backlog to TODO on the AI board.
Jul 8 2020, 9:04 AM · PM - Next Update, AI, Type: Config, Assets - Vehicles
kju4711 closed T542: Fixing of sound issues as Invalid.
Jul 8 2020, 6:32 AM · Type: Sound
kju4711 moved T1472: Classify new Winter surface sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Sound, Terrains - IF Winter
kju4711 moved T938: Revise environment sounds of terrains from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · PM - Next Update, Terrains - WW2, Terrains - IF Winter, Terrains - IF, Terrains - I44, Type: Sound
kju4711 moved T1343: Configure bushes to make a sound when driven over/falling over from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · PM - Next Update, Type: Config, Type: Sound, Objects
kju4711 moved T1353: Revise/redo infantry SoundGear sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Config, Type: Sound, Assets - Characters
kju4711 moved T1352: Revise/redo infantry SoundEquipment sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · Type: Config, Assets - Characters, Type: Sound
kju4711 moved T1380: Replace poor A3 notification sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · Type: Config, Type: Sound
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature
kju4711 moved T1774: All tanks sound issue when changing ammo type from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Vehicles
kju4711 moved T1354: Missing character sounds for new languages (cfgVoices) from Backlog to DOING on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Characters
kju4711 moved T1684: Configure sound memory points on objects from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · Type: Sound, Type: Model, Objects
kju4711 moved T1934: Improve vegetation destroy sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Objects, Type: Sound, Type: Config
kju4711 moved T1909: Several Tanks engine audio bug from TODO to DOING on the Type: Sound board.
Jul 8 2020, 6:29 AM · PM - Testing, PM - Next Update, Type: Sound, Assets - Vehicles
kju4711 moved T1752: LIB_M4A2_SOV Sherman engine audio bug from TODO to DOING on the Type: Sound board.
Jul 8 2020, 6:29 AM · PM - Next Update, Type: Config, Type: Sound, Assets - Vehicles

Jul 6 2020

kju4711 moved T2020: German soldiers do not have proper identities set and will sometimes default to American English language for voice protocol from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Feature, Assets - Characters, Type: Config
kju4711 moved T2019: can clip through house and shoot inside from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Objects, Type: Model
kju4711 reassigned T1306: Rebuild IF terrains from source from swurvin to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Terrains - IF, Type: Terrain
kju4711 lowered the priority of T2009: Flying trees on Greece map from Normal to Low.
Jul 6 2020, 9:19 AM · Type: Terrain, Terrains - WW2
kju4711 closed T1036: [TEST] Increase terrain grid/reduce cell size as Wontfix.
Jul 6 2020, 9:19 AM · Type: Terrain, Terrains - I44
kju4711 closed T2000: Integrate custom river type water as Resolved.
Jul 6 2020, 9:19 AM · Terrains - WW2, Terrains - IF Winter, Terrains - IF, Terrains - I44, Type: Terrain, Type: Config
kju4711 moved T2100: AI vehicles attempt to drive through "Land_WW2_Dom_Pl_Big_Destroyed" from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 claimed T1334: Port functions to cfgFunctions system.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Scripting, Type: Documentation
kju4711 moved T2087: AI Tanks sometimes get stuck. Possibly on 47121: polewall_03_5m_v1_f.p3d from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2101: View/Fire/Geometry issues with movement and ai in building "Land_WW2_Admin" from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 moved T2113: System to make AI infantry in trenches react to being outflanked/overwhelmed from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 claimed T1346: Make AI subskills configurable via options menu.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: User Interface, AI, Type: Config
kju4711 moved T2098: Baranov roads and one house missing footstep noises. from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2112: System to make AI AT gun crew react to being outflanked by tanks from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T2111: Make AI AT crew react to dead gunner from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 claimed T2119: System to give AI more or unlimited ammo.
Jul 6 2020, 9:19 AM · PM - Next Update, AI, Type: Config, Type: Scripting, Feature
kju4711 moved T2099: Script weapon cursors for vehicle weapons from Backlog to TODO on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, Type: Config, Assets - Vehicles
kju4711 moved T1162: Show mod version in the main menu and log to rpt from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · Type: Scripting, PM - Next Update, Type: User Interface
kju4711 moved T696: Improvement of houses and objects from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, PM - Planning
kju4711 claimed T2111: Make AI AT crew react to dead gunner.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T2069: Tank is unable to crush low walls from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2119: System to give AI more or unlimited ammo from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, AI, Type: Config, Type: Scripting, Feature
kju4711 moved T1214: Sark Terrain World Location from TODO to Backlog on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Terrains - WW2
kju4711 moved T1228: Sark Terrain Airfield from TODO to Backlog on the PM - Next Update board.
Jul 6 2020, 9:19 AM · Type: Terrain, PM - Next Update, Terrains - WW2
kju4711 moved T1902: When ordering player-led AI squad, US and UK soldier’s confirmations are not Audible (while Soviet and German AI confirmations are) from TODO to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config
kju4711 assigned T1989: Integrate or replicate CBA keybinds system to ConnorAU.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, Type: Config, Feature
kju4711 assigned T1806: Integrate or replicate CBA settings system to ConnorAU.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Scripting, Feature
kju4711 moved T1334: Port functions to cfgFunctions system from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Scripting, Type: Documentation
kju4711 closed T2104: Revise allowed AI stances in trenches/bunkers/buildings as Resolved.
Jul 6 2020, 9:19 AM · Type: Scripting, Type: Config, AI
kju4711 moved T2107: Create driverless version for all new ground combat vehicle classes from TODO to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Assets - Vehicles
kju4711 closed T1841: Binarize crashes on p:\WW2\Assets_m_SourceIF\Vehicles\Planes_m models as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Model, Assets - Vehicles
kju4711 closed T1840: Binarize crashes on p:\ww2\objects_m_sourceif\structures\if_buildingsrw_m models as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Model, Objects
kju4711 moved T2118: System to tone down AI radio chatter or mute it from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, AI, Type: Config, Type: Scripting, Feature
kju4711 closed T1839: Binarize crashes on p:\ww2\objects_m_sourceif\structures\if_buildings_m models as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Model, Objects
kju4711 reassigned T1267: Terrain upgrade from swurvin to Rylan.
Jul 6 2020, 9:19 AM · Type: Texture, Type: Terrain, PM - Planning
kju4711 added a project to T696: Improvement of houses and objects: PM - Next Update.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, PM - Planning
kju4711 closed T1266: Trenches and bunker assets as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Texture, Type: Model
kju4711 closed T1257: Advanced destruction FX for tanks as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Scripting
kju4711 moved T1969: Revise radio protocol definitions from Next Update to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Feature
kju4711 closed T1268: More building variants as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Texture
kju4711 assigned T1499: WW2_Gryada.p3d needs PhysX adjustment to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 assigned T1731: Krater models lack PhysX interaction with tanks to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 reassigned T1861: ww2_krater2.p3d Invisibility from ElTyranos to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 moved T720: Protocol bin\config.bin/RadioProtoco/: Missing word from Next Update to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config
kju4711 assigned T1394: STASZOW. Missing/broken LODs. ww2_krater.p3d, ww2_krater2.p3d. to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects

Jun 27 2020

kju4711 renamed T1996: Transparent vehicle dummy for basic ammo display in WW2 Arsenal from Transparent vehicle dummy to showcase damage model to Transparent vehicle dummy for basic ammo display in WW2 Arsenal.
Jun 27 2020, 2:37 PM · PM - Next Update, Type: Model, Type: Config, Type: Scripting, Feature

Jun 21 2020

kju4711 triaged T2136: Advanced repair system for vehicles (player and AI) as Wishlist priority.
Jun 21 2020, 12:18 PM · Assets - Vehicles, Type: Scripting, Feature

Jun 14 2020

kju4711 assigned T2133: Volkhov Forest misplaced terrain objects to swurvin.
Jun 14 2020, 5:13 AM · PM - Next Update, Terrains - WW2, Type: Terrain
kju4711 added a comment to T2134: LIB_Pak40 stopping mission load on dedi.

@Mjolnir64 can you join our discord please for live chat. ty

Jun 14 2020, 5:13 AM

Jun 10 2020

kju4711 triaged T2132: [Staszow] swamp ground textures look weird as Normal priority.
Jun 10 2020, 5:56 PM · PM - Next Update, Type: Texture, Type: Terrain, Terrains - IF
kju4711 added a comment to T1263: Advanced mortar system.

3CB 60mm Mortar: https://www.youtube.com/watch?v=q3q3dbp5Bj4

Jun 10 2020, 8:50 AM · Type: Config, Type: Scripting, PM - Planning
kju4711 updated the task description for T1264: Advanced arty system.
Jun 10 2020, 8:50 AM · Type: Config, Type: Scripting, PM - Planning