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Recent Activity

Jul 8 2020

LAxemann closed T545: Complete polish of plane sounds as Resolved.
Jul 8 2020, 12:43 PM · PM - Testing, Type: Sound
LAxemann moved T545: Complete polish of plane sounds from DOING to DONE on the Type: Sound board.
Jul 8 2020, 12:43 PM · PM - Testing, Type: Sound
kju4711 moved T1909: Several Tanks engine audio bug from TODO to DOING on the Type: Sound board.
Jul 8 2020, 6:29 AM · PM - Testing, PM - Next Update, Type: Sound, Assets - Vehicles

Jun 24 2020

ElTyranos closed T1717: LIB_BM37 not working with artillery computer as Resolved.
Jun 24 2020, 1:18 PM · PM - Testing, PM - Next Update, Type: Config, Assets - Vehicles

Jun 4 2020

kerckasha added a comment to T1782: Ju-87 fly too low when dropping their large bombs and destroy themselves.

it doesnt work they ignore setflyinheight in combat

Jun 4 2020, 10:11 AM · PM - Next Update, PM - Testing, Type: Scripting, Type: Config, AI, Assets - Vehicles
kju4711 moved T1782: Ju-87 fly too low when dropping their large bombs and destroy themselves from Backlog to TODO on the AI board.
Jun 4 2020, 10:02 AM · PM - Next Update, PM - Testing, Type: Scripting, Type: Config, AI, Assets - Vehicles

May 30 2020

kju4711 moved T2122: Disable slope behavior for the following objects from Backlog to DOING on the PM - Testing board.
May 30 2020, 2:18 PM · PM - Testing, Type: Config, Type: Model, Objects
kju4711 reassigned T2122: Disable slope behavior for the following objects from kju4711 to J_g0re.
May 30 2020, 2:17 PM · PM - Testing, Type: Config, Type: Model, Objects

May 26 2020

kju4711 placed T1665: ACE compatibility mortars are missing up for grabs.
May 26 2020, 3:50 PM · PM - Testing, Type: Config, Assets - Vehicles
kju4711 placed T1125: Ambient sound on i44 terrains are too loud up for grabs.
May 26 2020, 3:50 PM · PM - Testing, Type: Sound, Terrains - I44
kju4711 placed T1909: Several Tanks engine audio bug up for grabs.
May 26 2020, 3:50 PM · PM - Testing, PM - Next Update, Type: Sound, Assets - Vehicles
kju4711 placed T545: Complete polish of plane sounds up for grabs.
May 26 2020, 3:50 PM · PM - Testing, Type: Sound
kju4711 moved T1734: IF_FX_ExplosionEffects_f system not working in MP? from DOING to TODO on the PM - Next Update board.
May 26 2020, 10:37 AM · PM - Testing, PM - Next Update, Type: Scripting, Feature
kju4711 placed T1961: Bagpipe tracks may get displayed double up for grabs.
May 26 2020, 10:35 AM · PM - Testing, Type: Scripting, Type: Config, Assets - Weapons
kju4711 placed T1908: Some hedges can be destroyed by small arms fire up for grabs.
May 26 2020, 10:35 AM · PM - Testing, PM - Next Update, Type: Model, Objects
kju4711 moved T1665: ACE compatibility mortars are missing from Backlog to TODO on the PM - Testing board.
May 26 2020, 10:35 AM · PM - Testing, Type: Config, Assets - Vehicles
kju4711 moved T545: Complete polish of plane sounds from Backlog to DOING on the PM - Testing board.
May 26 2020, 10:35 AM · PM - Testing, Type: Sound
kju4711 moved T1908: Some hedges can be destroyed by small arms fire from Backlog to TODO on the PM - Testing board.
May 26 2020, 10:35 AM · PM - Testing, PM - Next Update, Type: Model, Objects
kju4711 moved T1909: Several Tanks engine audio bug from Backlog to DOING on the PM - Testing board.
May 26 2020, 10:35 AM · PM - Testing, PM - Next Update, Type: Sound, Assets - Vehicles
kju4711 placed T1734: IF_FX_ExplosionEffects_f system not working in MP? up for grabs.
May 26 2020, 10:35 AM · PM - Testing, PM - Next Update, Type: Scripting, Feature

May 7 2020

kju4711 assigned T1782: Ju-87 fly too low when dropping their large bombs and destroy themselves to kerckasha.
May 7 2020, 7:44 PM · PM - Next Update, PM - Testing, Type: Scripting, Type: Config, AI, Assets - Vehicles
LAxemann moved T1909: Several Tanks engine audio bug from Backlog to TODO on the Type: Sound board.
May 7 2020, 7:40 PM · PM - Testing, PM - Next Update, Type: Sound, Assets - Vehicles
LAxemann moved T1125: Ambient sound on i44 terrains are too loud from Backlog to TODO on the Type: Sound board.
May 7 2020, 7:38 PM · PM - Testing, Type: Sound, Terrains - I44

Jan 16 2020

kju4711 edited projects for T2017: wall avoidance triggers even if you have no weapon and forces you into launcher shoulder anim, added: PM - Testing; removed PM - Next Update.
Jan 16 2020, 4:31 AM · PM - Testing, Feature, Type: Scripting
kju4711 added a project to T1877: Tanks - Make loader presence speed up the reloading: PM - Testing.
Jan 16 2020, 4:31 AM · PM - Testing, Type: Scripting, Assets - Vehicles, Feature
kju4711 edited projects for T1860: BM 13 katyusha broken UI and damage model wonky, added: PM - Testing; removed PM - Next Update.
Jan 16 2020, 4:31 AM · PM - Testing, Type: Config, Type: Model, Assets - Vehicles

Jan 8 2020

kju4711 lowered the priority of T1156: Bray-Dunes, Dunkirk Terrain from High to Fixed.
Jan 8 2020, 1:15 PM · Type: Terrain, Terrains - WW2
kju4711 lowered the priority of T1474: Verify lower RES LODs of houses/house roofs from High to Fixed.
Jan 8 2020, 1:15 PM · Type: Config, Type: Texture, Terrains - IF Winter
kju4711 added a project to T1909: Several Tanks engine audio bug: PM - Testing.
Jan 8 2020, 10:00 AM · PM - Testing, PM - Next Update, Type: Sound, Assets - Vehicles

Nov 12 2019

kju4711 added a comment to T838: ACE mod and tank wreck error.

several people say its an engine issue, neither we nor ACE can solve

Nov 12 2019, 3:53 AM · Type: Model, ACE compatibility, Assets - Vehicles

Nov 11 2019

Arrow added a comment to T838: ACE mod and tank wreck error.

well when i am testing if everything works. It will not happen on all the exploding tanks i tried with 6 and with 2 it happend.

Nov 11 2019, 7:38 PM · Type: Model, ACE compatibility, Assets - Vehicles
Arrow added a comment to T838: ACE mod and tank wreck error.

Hello Kju4711

Nov 11 2019, 7:35 PM · Type: Model, ACE compatibility, Assets - Vehicles
kju4711 added a comment to T838: ACE mod and tank wreck error.

@Arrow can you please provide more details, like reproduction steps and your rpt log file (video is nice to have)

Nov 11 2019, 4:52 PM · Type: Model, ACE compatibility, Assets - Vehicles
kju4711 added a project to T838: ACE mod and tank wreck error: PM - Testing.
Nov 11 2019, 4:52 PM · Type: Model, ACE compatibility, Assets - Vehicles

Oct 16 2019

ElTyranos moved T1894: Sometimes the bagpipe will stop playing if keys 1 or 2 on the keyboard are hit and will switch to a weapon in that slot from Backlog to Launchers on the Assets - Weapons board.
Oct 16 2019, 3:55 PM · PM - Testing, Feature, Type: Scripting, Assets - Weapons
ElTyranos moved T1961: Bagpipe tracks may get displayed double from Backlog to Launchers on the Assets - Weapons board.
Oct 16 2019, 3:54 PM · PM - Testing, Type: Scripting, Type: Config, Assets - Weapons

Sep 18 2019

LAxemann updated subscribers of T545: Complete polish of plane sounds.
Sep 18 2019, 12:28 AM · PM - Testing, Type: Sound
LAxemann edited projects for T545: Complete polish of plane sounds, added: PM - Testing; removed PM - Planning.
Sep 18 2019, 12:27 AM · PM - Testing, Type: Sound

May 19 2019

kju4711 added a comment to T1962: AI calls out enemy in "mirrored mode".

unable to repro

May 19 2019, 6:39 PM · PM - Testing, Type: Config, AI, Feature
kju4711 placed T1962: AI calls out enemy in "mirrored mode" up for grabs.
May 19 2019, 6:39 PM · PM - Testing, Type: Config, AI, Feature

May 17 2019

kju4711 removed a project from T1961: Bagpipe tracks may get displayed double : PM - Next Update.
May 17 2019, 5:51 PM · PM - Testing, Type: Scripting, Type: Config, Assets - Weapons
kju4711 renamed T1894: Sometimes the bagpipe will stop playing if keys 1 or 2 on the keyboard are hit and will switch to a weapon in that slot from Bagpipe manual play issue to Sometimes the bagpipe will stop playing if keys 1 or 2 on the keyboard are hit and will switch to a weapon in that slot.
May 17 2019, 5:50 PM · PM - Testing, Feature, Type: Scripting, Assets - Weapons
kju4711 closed T1728: Constant reload bug where switching seats start the reload again. as Invalid.
May 17 2019, 2:19 PM · Type: Scripting, Feature, Assets - Vehicles
kju4711 added a comment to T1631: Sappers DONT defuse mines.

the reason this happens is the Disarm WP works currently only with the ToolKit class from A3, while we use LIB_ToolKit. this may get fixed in 1.94

May 17 2019, 12:48 PM · PM - Next Update, Type: Config, Assets - Weapons, Assets - Characters
kju4711 moved T1782: Ju-87 fly too low when dropping their large bombs and destroy themselves from Backlog to TODO on the PM - Next Update board.
May 17 2019, 8:53 AM · PM - Next Update, PM - Testing, Type: Scripting, Type: Config, AI, Assets - Vehicles
kju4711 moved T1908: Some hedges can be destroyed by small arms fire from Backlog to Next Update on the PM - Next Update board.
May 17 2019, 8:52 AM · PM - Testing, PM - Next Update, Type: Model, Objects

May 16 2019

Dmorok reassigned T1631: Sappers DONT defuse mines from Dmorok to kju4711.

confirm. AI wont move.
neither waypoint or command.
only after apply the following (this setUnitTrait ["explosiveSpecialist",true];)

May 16 2019, 10:45 PM · PM - Next Update, Type: Config, Assets - Weapons, Assets - Characters
kju4711 added a comment to T1631: Sappers DONT defuse mines.

@Dmorok please test

May 16 2019, 7:54 PM · PM - Next Update, Type: Config, Assets - Weapons, Assets - Characters
kju4711 assigned T1631: Sappers DONT defuse mines to Dmorok.
May 16 2019, 7:54 PM · PM - Next Update, Type: Config, Assets - Weapons, Assets - Characters
kju4711 added a project to T1782: Ju-87 fly too low when dropping their large bombs and destroy themselves: PM - Next Update.
May 16 2019, 7:47 PM · PM - Next Update, PM - Testing, Type: Scripting, Type: Config, AI, Assets - Vehicles