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Recent Activity

May 17 2021

jujurat added a comment to T2140: Allow the disabling of open bolt simulation on firearms..

Just as a bit of a temporary work around, you can set variables in the init of players if you wish for them to have disabled open bolt simulation.

May 17 2021, 3:13 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons

Feb 2 2021

kju4711 closed T1642: Add links to main menu as Resolved.
Feb 2 2021, 5:06 PM · Type: Config, Type: Scripting, Feature
kju4711 moved T1968: Script optimization from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Planning, Feature, Type: Scripting
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Feature board.
Feb 2 2021, 5:05 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature
kju4711 moved T1989: Integrate or replicate CBA keybinds system from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Type: Scripting, Type: Config, Feature
kju4711 moved T2037: Custom chat system from Backlog to DOING on the Feature board.
Feb 2 2021, 5:04 PM · Type: User Interface, Type: Scripting, Feature
kju4711 moved T2109: Vehicle testing mission improvements from Backlog to TODO on the Feature board.
Feb 2 2021, 5:04 PM · PM - Next Update, Feature, Type: Scripting, Type: Mission
kju4711 moved T2114: Resize ammo display based on number available ammo types from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · Type: Scripting, Type: User Interface, Feature
kju4711 moved T2115: Optimize vehicle ammo display from Backlog to DOING on the Feature board.
Feb 2 2021, 5:03 PM · PM - Next Update, Type: Scripting, Feature
kju4711 moved T2140: Allow the disabling of open bolt simulation on firearms. from Backlog to TODO on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
kju4711 moved T1707: [Summary] Custom waypoints - in Eden and for ZEUS from TODO to DOING on the Feature board.
Feb 2 2021, 5:02 PM · PM - Next Update, Type: Config, Type: Scripting, Feature
kju4711 placed T1792: Custom spectator / observer mode up for grabs.
Feb 2 2021, 5:02 PM · Type: Scripting, Type: Config, Feature
kju4711 moved T528: Enhance presentation of playable content from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Scripting, PM - Planning
kju4711 moved T527: Enhance gameplay of MP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T526: Enhance gameplay of SP missions from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning
kju4711 moved T525: Enhance gameplay of campaigns from Pre-release milestone to Backlog on the PM - Planning board.
Feb 2 2021, 4:57 PM · Type: Mission, Type: Scripting, PM - Planning

Feb 1 2021

kerckasha closed T1982: Improve glider towing design as Resolved.

Fixed this late last year

Feb 1 2021, 3:50 AM · PM - Next Update, Type: Scripting, Feature
kerckasha closed T1990: PIAT blast radius seems massive with ACE active as Resolved.

Was fixed in compat

Feb 1 2021, 3:49 AM · PM - Next Update, ACE compatibility, Type: Scripting, Type: Config, Assets - Weapons
kerckasha closed T1793: unwanted mortar rotation LIB_M2_60_ACE LIB_GrWr34_ACE with ACE manual reloading as Resolved.

Believe this is resolved since the ace mortar overhaul

Feb 1 2021, 3:47 AM · PM - Next Update, Type: Scripting, Type: Config, ACE compatibility, Assets - Weapons

Nov 26 2020

jujurat added a comment to T2140: Allow the disabling of open bolt simulation on firearms..

Thanks, @kju4711 @LAxemann

Nov 26 2020, 3:16 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons

Nov 24 2020

kju4711 reassigned T2140: Allow the disabling of open bolt simulation on firearms. from kju4711 to LAxemann.
Nov 24 2020, 6:47 AM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons

Nov 21 2020

jujurat added a project to T2140: Allow the disabling of open bolt simulation on firearms.: Feature.
Nov 21 2020, 4:14 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons
jujurat assigned T2140: Allow the disabling of open bolt simulation on firearms. to kju4711.
Nov 21 2020, 4:14 PM · PM - Next Update, Feature, Type: Scripting, Assets - Weapons

Sep 18 2020

kju4711 claimed T1984: Re-introduce OFP death scenes.
Sep 18 2020, 1:02 PM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature

Jul 8 2020

kju4711 moved T2111: Make AI AT crew react to dead gunner from Backlog to TODO on the AI board.
Jul 8 2020, 9:05 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T1984: Re-introduce OFP death scenes from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Type: Sound, Type: Scripting, Type: Config, Feature

Jul 6 2020

kju4711 claimed T1334: Port functions to cfgFunctions system.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Scripting, Type: Documentation
kju4711 moved T2113: System to make AI infantry in trenches react to being outflanked/overwhelmed from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T2112: System to make AI AT gun crew react to being outflanked by tanks from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T2111: Make AI AT crew react to dead gunner from Backlog to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 claimed T2119: System to give AI more or unlimited ammo.
Jul 6 2020, 9:19 AM · PM - Next Update, AI, Type: Config, Type: Scripting, Feature
kju4711 moved T2099: Script weapon cursors for vehicle weapons from Backlog to TODO on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, Type: Config, Assets - Vehicles
kju4711 moved T1162: Show mod version in the main menu and log to rpt from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · Type: Scripting, PM - Next Update, Type: User Interface
kju4711 claimed T2111: Make AI AT crew react to dead gunner.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, AI, Feature
kju4711 moved T2119: System to give AI more or unlimited ammo from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, AI, Type: Config, Type: Scripting, Feature
kju4711 assigned T1989: Integrate or replicate CBA keybinds system to ConnorAU.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Scripting, Type: Config, Feature
kju4711 assigned T1806: Integrate or replicate CBA settings system to ConnorAU.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Scripting, Feature
kju4711 moved T1334: Port functions to cfgFunctions system from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Scripting, Type: Documentation
kju4711 closed T2104: Revise allowed AI stances in trenches/bunkers/buildings as Resolved.
Jul 6 2020, 9:19 AM · Type: Scripting, Type: Config, AI
kju4711 moved T2118: System to tone down AI radio chatter or mute it from TODO to DOING on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, AI, Type: Config, Type: Scripting, Feature
kju4711 closed T1257: Advanced destruction FX for tanks as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Scripting

Jun 27 2020

kju4711 renamed T1996: Transparent vehicle dummy for basic ammo display in WW2 Arsenal from Transparent vehicle dummy to showcase damage model to Transparent vehicle dummy for basic ammo display in WW2 Arsenal.
Jun 27 2020, 2:37 PM · PM - Next Update, Type: Model, Type: Config, Type: Scripting, Feature

Jun 26 2020

ElTyranos closed T1996: Transparent vehicle dummy for basic ammo display in WW2 Arsenal as Resolved.
Jun 26 2020, 12:17 PM · PM - Next Update, Type: Model, Type: Config, Type: Scripting, Feature
ElTyranos closed T1256: Advanced damage system for tanks as Resolved.
Jun 26 2020, 2:49 AM · PM - Planning, Assets - Vehicles, Type: Model, Type: Config, Type: Scripting

Jun 24 2020

ElTyranos closed T1390: ARTY support module does not work with Wespe as Wontfix.
Jun 24 2020, 1:19 PM · PM - Next Update, Type: Config, Type: Scripting

Jun 21 2020

kju4711 triaged T2136: Advanced repair system for vehicles (player and AI) as Wishlist priority.
Jun 21 2020, 12:18 PM · Assets - Vehicles, Type: Scripting, Feature

Jun 19 2020

kerckasha closed T2116: Faulty selected main magazine shown in ammo display as Resolved.

I inadvertently fixed this by changing the muzzle order so the 'player' muzzle is the first in the array and therefore the default

Jun 19 2020, 5:34 AM · PM - Next Update, Type: Scripting, Feature

Jun 10 2020

ElTyranos added a comment to T1264: Advanced arty system.

A3 Systems :
codi: probably to complex for average player
rupal: ACE3 compatiblity, irrelevant
drongo: deartillery request to AI system that was later used in MCC - probably better than vanilla yet not what we are looking for
grumpy old man: nothing Zeus enhanced can't do (define and fire at a target like I did sunday with nebelwerfers)
fire for effet : same
AASS : same

Jun 10 2020, 1:17 PM · Type: Config, Type: Scripting, PM - Planning
kju4711 added a comment to T1263: Advanced mortar system.

3CB 60mm Mortar: https://www.youtube.com/watch?v=q3q3dbp5Bj4

Jun 10 2020, 8:50 AM · Type: Config, Type: Scripting, PM - Planning
kju4711 updated the task description for T1264: Advanced arty system.
Jun 10 2020, 8:50 AM · Type: Config, Type: Scripting, PM - Planning