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Recent Activity

Jul 22 2020

kju4711 updated the task description for T2138: WW2_Banya_ruins is bugged.
Jul 22 2020, 9:32 AM · PM - Next Update, Type: Model, Objects
kju4711 triaged T2138: WW2_Banya_ruins is bugged as High priority.
Jul 22 2020, 9:32 AM · PM - Next Update, Type: Model, Objects

Jul 8 2020

kju4711 moved T1343: Configure bushes to make a sound when driven over/falling over from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:31 AM · PM - Next Update, Type: Config, Type: Sound, Objects
kju4711 moved T1684: Configure sound memory points on objects from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · Type: Sound, Type: Model, Objects
kju4711 moved T1934: Improve vegetation destroy sounds from Backlog to TODO on the Type: Sound board.
Jul 8 2020, 6:30 AM · PM - Next Update, Objects, Type: Sound, Type: Config

Jul 6 2020

kju4711 moved T2019: can clip through house and shoot inside from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Objects, Type: Model
kju4711 moved T2100: AI vehicles attempt to drive through "Land_WW2_Dom_Pl_Big_Destroyed" from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, AI, Type: Model, Objects
kju4711 moved T2087: AI Tanks sometimes get stuck. Possibly on 47121: polewall_03_5m_v1_f.p3d from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2101: View/Fire/Geometry issues with movement and ai in building "Land_WW2_Admin" from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 moved T2098: Baranov roads and one house missing footstep noises. from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2069: Tank is unable to crush low walls from Backlog to Next Update on the PM - Next Update board.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 closed T1840: Binarize crashes on p:\ww2\objects_m_sourceif\structures\if_buildingsrw_m models as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Model, Objects
kju4711 closed T1839: Binarize crashes on p:\ww2\objects_m_sourceif\structures\if_buildings_m models as Resolved.
Jul 6 2020, 9:19 AM · Type: Config, Type: Model, Objects
kju4711 assigned T1499: WW2_Gryada.p3d needs PhysX adjustment to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 assigned T1731: Krater models lack PhysX interaction with tanks to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 reassigned T1861: ww2_krater2.p3d Invisibility from ElTyranos to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects
kju4711 assigned T1394: STASZOW. Missing/broken LODs. ww2_krater.p3d, ww2_krater2.p3d. to Rylan.
Jul 6 2020, 9:19 AM · PM - Next Update, Type: Model, Objects

Jul 1 2020

ElTyranos closed T1035: Duplicate names for objects as Resolved.
Jul 1 2020, 1:20 PM · Type: Config, Objects

Jun 26 2020

ElTyranos closed T2036: Trenches can injure or kill units while moving inside as Wontfix.

When placed correctly by terrain maker this doesnt happen. Issue happens if there's a gap between models.
In recent testings in the last weeks no one died from trench collision.

Jun 26 2020, 12:15 PM · PM - Next Update, Type: Model, Objects
ElTyranos lowered the priority of T2019: can clip through house and shoot inside from High to Low.

A2 model on Torbruk

Jun 26 2020, 12:13 PM · PM - Next Update, Objects, Type: Model
ElTyranos closed T2008: Some houses on Aachen germany are painted with black color as Invalid.
Jun 26 2020, 12:12 PM · PM - Next Update, Type: Model, Objects
ElTyranos closed T870: Error: selection end missing in memory LOD of model ww2_i44_terrains\structures_m\i44_objects_map_m\i44_bwf_6_mlod.p3d as Invalid.
Jun 26 2020, 2:49 AM · Objects
ElTyranos closed T1292: Some buildings are not generating nor receiving any shadow as Resolved.
Jun 26 2020, 2:31 AM · Objects, Type: Model

Jun 16 2020

J_g0re triaged T2135: Building ruins: Broken geometry and texture as High priority.
Jun 16 2020, 8:24 AM · Terrains - WW2, Terrains - IF Winter, Terrains - IF, Objects

May 30 2020

kju4711 moved T2122: Disable slope behavior for the following objects from Backlog to DOING on the PM - Testing board.
May 30 2020, 2:18 PM · PM - Testing, Type: Config, Type: Model, Objects
kju4711 reassigned T2122: Disable slope behavior for the following objects from kju4711 to J_g0re.
May 30 2020, 2:17 PM · PM - Testing, Type: Config, Type: Model, Objects

May 29 2020

kju4711 added a comment to T2122: Disable slope behavior for the following objects.

Config
Binarized version
Extraction setup

May 29 2020, 7:30 PM · PM - Testing, Type: Config, Type: Model, Objects

May 26 2020

kju4711 moved T2108: No collision for some ruined buildings from Backlog to TODO on the PM - Next Update board.
May 26 2020, 10:39 AM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 moved T2122: Disable slope behavior for the following objects from Backlog to DOING on the PM - Next Update board.
May 26 2020, 10:38 AM · PM - Testing, Type: Config, Type: Model, Objects
kju4711 placed T1908: Some hedges can be destroyed by small arms fire up for grabs.
May 26 2020, 10:35 AM · PM - Testing, PM - Next Update, Type: Model, Objects
kju4711 moved T1908: Some hedges can be destroyed by small arms fire from Backlog to TODO on the PM - Testing board.
May 26 2020, 10:35 AM · PM - Testing, PM - Next Update, Type: Model, Objects

May 25 2020

ElTyranos closed T1597: Haystacks are abuseable when going prone as Resolved.

model is gone

May 25 2020, 11:05 PM · PM - Next Update, Type: Model, Objects
ElTyranos closed T2105: Oderbruch church can be destroyed as Resolved.
May 25 2020, 10:59 PM · PM - Next Update, Type: Config, Type: Model, Objects
ElTyranos closed T1732: Fault church part placement on Colleville as Resolved.
May 25 2020, 10:59 PM · PM - Next Update, Type: Model, Objects, Terrains - IF
ElTyranos closed T1135: Land_I44_Bunker - unknown animation as Wontfix.
May 25 2020, 10:50 PM · PM - Next Update, Type: Config, Objects
ElTyranos closed T1786: i44_ardennenhouse_3_ruin.p3d destroyed model is huge compared to the building as Wontfix.
May 25 2020, 10:49 PM · PM - Next Update, Type: Config, Type: Model, Objects
ElTyranos closed T1813: No collision texture i44_guard_post_1.p3d as Wontfix.
May 25 2020, 10:49 PM · PM - Next Update, Type: Config, Type: Model, Objects

May 20 2020

kju4711 added a comment to T2122: Disable slope behavior for the following objects.

@J_g0re data prepared. open questions:

  1. what parameter to use exactly? https://community.bistudio.com/wiki/Arma_3_Named_Properties#placement
  2. config needed?
May 20 2020, 7:42 AM · PM - Testing, Type: Config, Type: Model, Objects
kju4711 triaged T2122: Disable slope behavior for the following objects as Unbreak Now! priority.
May 20 2020, 7:41 AM · PM - Testing, Type: Config, Type: Model, Objects

May 7 2020

kju4711 closed T1729: AI can see and shoot through "Land_WW2_BET_Haus_4_BS_A2" and "Land_WW2_BET_Haus_4_BS_A" as Spite.
May 7 2020, 7:46 PM · Type: Model, Objects
kju4711 closed T1765: ww2_rau_b_corylus_w has green tint as Spite.
May 7 2020, 7:45 PM · Type: Texture, Objects
kju4711 assigned T2102: Verify all misc objects possible to crush by tanks to Dmorok.
May 7 2020, 6:50 PM · PM - Next Update, Type: Config, Type: Model, Objects
kju4711 triaged T2098: Baranov roads and one house missing footstep noises. as High priority.
May 7 2020, 6:39 PM · PM - Next Update, Type: Config, Type: Model, Objects

Apr 29 2020

kju4711 triaged T2108: No collision for some ruined buildings as High priority.
Apr 29 2020, 4:16 AM · PM - Next Update, Type: Config, Type: Model, Objects

Apr 28 2020

hooLee added a comment to T1856: ww2_s_fance_tall.p3d falling over in the wrong position .

Apr 28 2020, 12:11 PM · PM - Next Update, Type: Config, Type: Model, Objects

Apr 26 2020

kju4711 triaged T2105: Oderbruch church can be destroyed as High priority.
Apr 26 2020, 7:54 PM · PM - Next Update, Type: Config, Type: Model, Objects

Apr 21 2020

kju4711 moved T1732: Fault church part placement on Colleville from Backlog to TODO on the Terrains - IF board.
Apr 21 2020, 7:01 AM · PM - Next Update, Type: Model, Objects, Terrains - IF
kju4711 added a project to T1490: Bugged damaged/destroyed buildings models: Objects.
Apr 21 2020, 6:58 AM · Objects, PM - Next Update, Terrains - IF Winter, Type: Model
kju4711 updated the task description for T1301: Textures without suffix.
Apr 21 2020, 6:42 AM · Objects, Type: Texture
kju4711 updated the task description for T1301: Textures without suffix.
Apr 21 2020, 6:41 AM · Objects, Type: Texture